Destiny crucible matchmaking terrible
Iron Banner is a rewards-focused PvP event that provides themed armour and weapons. Capturing a zone or killing an enemy gets you a point, with one bonus point per kill if you hold two zones, and two bonus points per kill if you hold all three. Winners are the first to hit the point cap, or to have the higher score after eight minutes. Bungie has taken it much more seriously in the sequel, with controversial tweaks to abilities and weapon loadouts made in the name of PvP balance. Iron Banner tokens will drop after every match, with more dropping if you win.
Whoever crossed the line first after three laps won. These are the only modes in the game right now, so no all-vs-all deathmatch mode, which is a bit of a surprise.
Notable weapons include the Prosecutor, one fo the best auto rifles in the game. Moreover, matchmaking pitted you against people who had recorded a similar number of wins as your team. There are also Daily and Season Milestones to complete, presumably for additional rewards. First team to win six rounds wins the match. Your first win of the week will grant access to the Third Spire, a new and eerie social space.
In the original such drops were generous, both in terms of frequency and gear level, making Iron Banner one of the best activities to grind if you wanted to power up. Trade them in to the Iron Banner boss, Lord Saladin, for reputation. If you can get to seven wins without a single loss, you get the special Flawless tier, with the greatest rewards of all. Power ammo spawns in the centre of the map, pulling combatants together.
Before anyone loses their shit, I'm not trying to troll or hate on Destiny. Destiny has the movement of Killzone and the gunplay of CoD. You have the choice of several game modes, all of which will involve two teams of four. It might be a similar situation with ranked PvP.
You get access to higher tiers within the Spire, each with an Emissary of the Nine who will give you loot, at three wins, five wins, and seven wins. Tokens of the Nine will also drop after winning Trials games, so hand them in to the Emissaries to earn reputation. Just my opinion, no need to turn this into a console war or get your panties in a bunch. Teams compete to capture and hold three flag zones, and to kill opponents. Occasional shortcuts and enemies on the track kept things interesting.
Both teams can also win by wiping their opponents, and each team only gets one revive per round. The PvP side of Destiny is made up of several components. By the way, if you're one of those guys saying Destiny plays just like Halo then you've obviously never played a Halo game in your life.
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